That Basilisk revolver has three different reloads depending on how many rounds are left in the chamber, including a distinct animation for reloading two spent casings without replacing all six. Reload animations bask in tacticool mastery with stylish yet efficient magazine swaps that'd get the John Wick stamp of approval. It's not just about whether or not the guns look cool and make loud sounds (though both apply here)-MW2 cares just as much about the routine actions that get FPSes from A to B. Individual bullets in Modern Warfare 2 snap downrange and send rippled, gradually-waning shockwaves through the air. Infinity Ward demonstrates its care for fidelity and intricacy. We think of Call of Duty as arcadey and unsophisticated, but MW2 disrupts that reputation. The Basilisk, in both size and stature, delivers on the promise of hand cannon, and it's cool that I could've told you that had I only heard it fired from half a mile away. Here's a clip showing the firing and reloading of one of my new favorite guns, the Basilisk revolver (crank the volume up too): When friends ask me what I mean when I say "Modern Warfare's guns just feel better," it's easier to show than tell. I'd Ctrl+A+Delete all killstreaks from the game if it were up to me, though I reckon a move that monumental would create an angry mob outside Activision. The threat of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. The omnipresence of the UAV means that I still spend way too much time glancing at the map for red dots. My only gripe is that Modern Warfare 2 doesn't go far enough. In fact, the arrival of my new favorite throwable, the Drill Charge, makes it easier than ever to dislodge a comfortable camper. And allow me to formally debunk the camping paranoia-yes, at some point a guy named I_Just-Shot-Ya will set up on top of a building and look through a scope for the entirety of your match, but so far this is no more common than we're already used to. For the first time in years, it is actually a better idea to tread lightly, hold angles, and listen for footsteps than full-sprint down every straightaway and bunnyhop around corners. Traditionalists will tell you these tweaks are bad for the series-that they "lower the skill gap" or encourage dishonorable camping-but this paints an incomplete picture.īy gluing our boots more firmly to the ground, Call of Duty has finally created the space to be a more methodical, dare I say tactical, FPS. The minimap, breaking with 15 years of tradition, no longer highlights enemies as red dots whenever a shot is fired. Established traversal techniques like slide canceling and bunnyhopping, much to the dismay of CoD's loudest fans, have been deliberately abolished. In terms of movement, this is by far the slowest CoD in recent memory. By gluing our boots more firmly to the ground, Call of Duty has finally created the space to be a tactical FPS.Īs a counterbalance to Modern Warfare 2's wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves.
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